![]() The entire game story looks like a bad teen comedy - all characters have horrible accents, and like every b-movie Red Alert tries to make up for it with half-naked women. While I understand that Red Alert is supposed to be a much less serious serious series than C&C with over-the-top humor, its jokes get old fast. ![]() My first issue was with the moronic cut-scenes and the childish acting. There is much to like in Red Alert 3, and I tried to like it - I really tried, but the game fails to live up to expectations. It goes without saying that the graphics are good and the movies are high quality (at least graphics-wise), but hardly outstanding. All strikes are unique to each fraction and vary from simple bombardment to freezing the units of your foes to scanning the map and much more. The last good addition to the game are the Tactical Strike tree which allows you to research unique strikes that (once researched) could be used freely once in a while. Many units have also gained the ability to traverse water and can now attack equally well on land and on sea. To make the game even more interesting, you can now choose where to build most of your structures - on land (where they will be targeted by land units and heavy armor) or on sea (where they will be assaulted by long range Carriers and Dreadnoughts, as well as other boats). Other abilities, while more straightforward, can wreck havoc on the battlefield, and a correct combination of abilities and normal fire can be enough to win the fight. In case of Japanese transformers this allows units to change their type (for example, from anti-air submarine to anti-troop air craft) and radically alter the course of the battle. Whats more,now all units have special abilities, which include blocking the fire of enemies, powerful blasts, jumps and even transformations. This forces the player to utilize units with different capabilities in every assault. Red Alert 3 integrates the common rock-paper-scissors approach to units and building, where some units are effective against one unit type, but vulnerable to another (tanks are good against armor, but are vulnerable to anti-tank infantry, etc.). Red Alert returns with a new time-line and a new enemy: The mighty Empire of the Rising Sun joins the Soviets and Allies in their bid for world domination. Retail releases with faction/character-specific cover variants.Games with downloadable official map/level editors.Game feature: In-game screenshot capture.The Xbox 360 version is almost identical but modified to the console's controls. Players do all their building from a sidebar, this allows them to create production queues and deploy structures fast and easily. The player may choose any one of the three factions, each with a different array of infantry, armored vehicles, aircraft, ships to fight with, as well as buildings with new technologies, upgrades, and the all-powerful superweapons. The game follows the tradition of the Command & Conquer series where the player must build up bases and produce a massive attack force to destroy all enemies. ![]() ![]() A three-way war now emerges between the Soviet Union, the Allies, and a new Empire of the Rising Sun faction. World War III is raging, the Japanese Empire of the Rising Sun has risen in the east challenging the Soviet bid for world domination. ![]() A new alternate timeline appears where the Soviets now find themselves as the leading superpower but also discover something else has gone terribly wrong. In Command & Conquer: Red Alert 3 hopeless leaders of a doomed Soviet Union travels back in time so that they can change history. ![]()
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